Than Music watch out here fling Music next nice sh Recon a ready to do some D TRS hereby embrace the fire everybody over there useing SP take them down I Music Music got Music is Music he Music Music Music Music oh Music Music Music go Music shots fired shots fired Music Music he Music where the is Music Oscar mday mday we are under heavy fire heading to that house cover up now move I have a bad feeling about this I told you this was a bad idea go go go go coming we need to rebuild Society from ground up you are the soldier we have trained for years your memories will be restored once the mission is complete yes sir incoming Rockets need backup be careful still keep coming look out okay let’s talk about the nightmares of yours how can you describe them terrifying cold and white very cold and much more than that Music Music f Music sh Music look Music Music Music Music oh we found that the separate single play introduction missions didn’t work from a game Flow perspective since it took the player 1 hour to reach the Co-Op part of the game and we just didn’t want to cut the time by 80% and create a bad single player experience by doing that every approach definitely has its Pro and cons but since our game is a co-op game we found it more fitting to let the player experience the Co-Op part from the get-go now everything is just more fitting to the General Vision we have for projects that Beyond order however to keep the story parts of those Co-op missions players will still have a different start cut scene depending on the character they’re choosing another thing we haven’t talked about for a long time is how we tell the story of project set Beyond order most of the story will be explained via very short cut scenes of our new dialogue system the dialogue system is almost everywhere in the game game when you talk to NPCs if you go to a shop or if you want to go into the next mission the player can always interact with the NPCs and The Hideout and have a little chat with them this is possible due to the fact that our NPCs are created with the Character Creator 4 since it would be impossible to us to create hundreds of MPCs by an artist since the last death loog our weapon department has worked on a lot of new guns like the Becca revolving shotgun that we showed off in the last deathlock which is now in the game as well as the M1 carbine and the new stg44 all with their very own attachments all of those attachments are inspired by real-world prototypes from that era another weapon we are currently working on is the m3a1 which isn’t animated. Watch the video for full details.